Български – P.S. Objects are drawn relative to their local coordinate system. 3rd edit. I will definitely implement all of this in my experimenting. Thanks again for all the help. Nederlands – Object:typeOf : Checks whether an object is of a certain type. Archived. Quad:flip: Flips this quad horizontally, vertically, or both. I got it to do this at one point, but it was going waaaay too fast because I multiplied anim.a by dt. Français – Here's what I'm trying to do, but when I launch it, the game freezes. r/love2d: The LÖVE subreddit - a framework for making 2D games in Lua. 正體中文 – More info, -- Let's say we want to display only the top-left, -- love.graphics.drawq(img, top_left, 50, 50), -- love.graphics.drawq(img, bottom_left, 50, 200), https://love2d.org/w/index.php?title=love.graphics.newQuad&oldid=23630, This function can be slow if it is called repeatedly, such as from. English – Português – This is incredibly helpful! It might even be possible to use something like love.keypressed and use the key as the dictionary key to look up the required quad. Creates a new Image from a filepath, FileData, an ImageData, or a CompressedImageData, and optionally generates or specifies mipmaps for the image.. User account menu. Magyar – Having problems rendering sprites. Türkçe – Checks whether an object is of a certain type. Türkçe – Indonesia – The game will load but when I push an arrow key to move the player it crashes and says "attempt to index global 'anim' (a userdata value)" and it references the player movement when I push the "up" key calling on anim.a. Deutsch – Draws a Drawable object (an Image, Canvas, SpriteBatch, ParticleSystem, Mesh, Text object, or Video) on the screen with optional rotation, scaling and shearing.. Suomi – 日本語 – Edit: you might have to do that with player table also. Cookies help us deliver our Services. This page was last modified on 25 September 2019, at 06:57. Press J to jump to the feed. Українська – It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. Česky – Svenska – Italiano – This page was last modified on 27 June 2019, at 04:03. Română – 한국어 Tiếng Việt – save hide report. עברית – Object:release: Immediately destroys the object's Lua reference. 3. Magyar – 0.9.0: Quad:getTextureDimensions: Gets reference texture dimensions initially specified in love.graphics.newQuad… Thank you for the tips on quad and lg as well. Lietuviškai – 11.0: Object:type: Gets the type of the object as a string. This page has been accessed 120,923 times. Русский – ไทย – 简体中文 – as a pixel density scale factor if none is explicitly supplied. This page has been accessed 65,000 times. So the first problem is the definition of your quads - you have the geometry wrong and it making those weird/cool effects. Press question mark to learn the rest of the keyboard shortcuts. LÖVE is an *awesome* framework you can use to make 2D games in Lua. 7. Love2d is an excellent learning toy/motivator. 简体中文 – The purpose of a Quad is to use a fraction of an image to draw objects, as opposed to drawing entire image. Gets reference texture dimensions initially specified in. Any suggestions? Polski – Close. Русский – Dansk – Deutsch – I just learnt that vars inside load can be global. log in sign up. Trying to animate player using love.graphics.newQuad, need help. More info, https://love2d.org/w/index.php?title=Quad&oldid=13776, Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within. The purpose of a Quad is to use a fraction of an image to draw objects, as opposed to drawing entire image. עברית – Português – ไทย – Try initialise your anim table outside of love.load() - this will put it in the global namespace - I think it is currently stuck inside love.load(). Česky – Sets the texture coordinates according to a viewport. Creates a new Quad.. Posted by 5 days ago. I wonder if this is a bug in other implementations of lua or if it's just Love2d's. Български – LÖVE. Svenska – Ελληνικά – By using our Services or clicking I agree, you agree to our use of cookies. In this way, one large texture atlas can be loaded, and then split up into sub-images. I'm new to programming and would appreciate any help understanding what userdata value is and how to get my movement function to change 'anim' when keys are pressed. Immediately destroys the object's Lua reference. 3. Okay so it works, thank you for the tips. looks like it was just my phone being shit re code formatting - sorry!! Flips this quad horizontally, vertically, or both. It is most useful for sprite sheets and atlases: in a sprite atlas, multiple sprites reside in same image, quad is used to draw a specific sprite from that image; in animated sprites with all frames residing in the same image, quad is used to draw specific frame from the animation. Posted by 3 years ago. Slovenský – Functions. Tiếng Việt – I'm certain there's a better way of doing this, but I can't see it. Slovenský – Español – English – The origin is by default located at the top left corner of Image and Canvas.All scaling, shearing, and rotation arguments transform the object relative to that point. share. Српски – Quads can be used to select part of a texture to draw. Press question mark to learn the rest of the keyboard shortcuts . Hi there! The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, Images and other Drawable objects onto the screen. Trying to animate player using love.graphics.newQuad, need help. A quadrilateral (a polygon with four sides and four corners) with texture coordinate information. 한국어 Français – Dansk – Español – Also - putting tables like those ones in the global namespace will make your life difficult in later games when you are working on more complex scripts, but for now don't worry about it ;-) keep at it! 2nd edit. a little tip / trick I recommend - at the top of your main.lua add: you always end up working with love.graphics so much and this saves some time and makes code less/readable your lines are not as long so a bit prettier. 4 comments. Now my problem is that I need it to play 3 pictures consecutively for each direction. 4. your issue is here: in the last line you should have something like, and then use anim.quad in the love.graphics.draw part also. 正體中文 – Suomi – In the future there is a 'code' markup option in the text post bar and that will make your code a bit more readable. what might be a bit cleaner and easier is to initialise all the quads in love.load: and then just change currentQuad when you draw so your draw will look like this: You can have as many quads as you want - the name comes form the number of sides of each slice rather than the number of pictures. Ελληνικά – Indonesia – So when I push up I don't only want the one picture to appear, I want it to play picture 1 then picture 2 then picture 3, so it looks like the player is walking up. I am running into a problem when I try to have the player movement function change the picture that the quad calls though. Română – This page has been accessed 104,975 times. Lietuviškai – Creates a new Quad. Ima write you back in a minute, New comments cannot be posted and votes cannot be cast, The LÖVE subreddit - a framework for making 2D games in Lua, Press J to jump to the feed. Српски – I want it so that when the player is holding "up", the player animation is cycling through 3 photos. disregard all previous advice. Italiano – I didn't even think about how I made anim equal twice. 日本語 – Nederlands – This page was last modified on 29 August 2014, at 05:35. Українська – I am trying to animate my character using a 9 picture sprite sheet (I know it says quad, but when I do all 9 pictures it can still pull them up, so I went with it). Hi there. Polski – Version 11.0 updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. Ignore the line numbers in the callstack, I was working on a game when I found this so I just wrote this snippet in the middle of my own existing code. You can still populate it in love.load().
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